I've been in the basement just thinking of ideas to animate a 180 turn (for two hours!), and I came up with pretty fun stuff imo. After finally deciding on one, and celabrating by jumping around I went upstairs and decided to go onto TC.
I told one guy there my idea, and he said just try to keep it simple. More simple. He said just focus on the assigment.
Dude! I'm so glad someone said that too me. It hit me pretty hard, but not in a bad way, but in a inspirational way.
It's just tough as a student trying to keep it simple, because in all the books you read, they always talk about whats driving the character internally. But what we have to do now for this assigment is just do a 180 turn. Thats it. No story behind it, just pure mechanics.
Believe it or not, this reminded me of something in Drawn to Life :P. Walt Stanchfield always talk about getting the gesture right. Don't worry about the fine details of the drawing. Its the same as this assigment. get the basic mechanics right when ur studying them. Then later on.. add all the good details.
Also in our q and a. My mentor, Morgan Kelly, said a really good point that I will probably remember. Keep the idea simple (duh) then later on you can expand it. I never thought of it like that. Because if u already come with very specific details of what u want ur character to do, you can't really branch off of that and improve. I need to work my right brain more!
Basically... Simplify Simple.

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